Hoodoo

This time we are looking on the crossword puzzle clue for: Hoodoo.
it’s A 6 letters crossword definition.
Next time when searching the web for a clue, try using the search term “Hoodoo crossword” or “Hoodoo crossword clue” when searching for help with your puzzles. Below you will find the possible answers for Hoodoo.

We hope you found what you needed!
If you are still unsure with some definitions, don’t hesitate to search them here with our crossword puzzle solver.

Possible Answers:

JINX.

Last seen on: Eugene Sheffer – King Feature Syndicate Crossword – Sep 12 2020

Random information on the term “Hoodoo”:

Hoodoo is a traditional African-American spirituality created by enslaved African-Americans in the New World. It is a culture, and inheritance, with a distinct lineage in North America. Hoodoo, in addition to being a body of botanical and esoteric knowledge, is also a rebellion against absolute mental and spiritual domination by Europeans. Also known as Lowcountry Voodoo in the Gullah South Carolina Lowcountry, Hoodoo is an amalgamation of spiritual practices, traditions, and beliefs that were held in secret away from white slaveholders. In some cases, Hoodoo was accompanied by Christianity. Following the Great Migration, Hoodoo spread throughout the United States. Hoodoo is a culture and an inheritance to the descendants of American slavery.

Regional synonyms for hoodoo include conjuration, witchcraft, or rootwork.

Approximately 388,000 African people from various ethnic groups were shipped to North America (including Canada and The United States of America) between the seventeenth and nineteenth centuries as a result of the transatlantic slave trade. They were Kongo, Igbo, Akan, Mandé, Yoruba, Fon, Ewe, and Fulbe, among many others. Hoodoo began not long after Indigenous Americans, enslaved Africans, and Europeans came into daily contact with one another during the colonial era. The most widely accepted narrative categorizes Hoodoo as a primarily African retention with Native American and European influences. However that is only a theory and a difficult one to prove. One reason is because some of the elements of rootwork that are classified as African retentions (such as bone divination, quartered ideographic religious symbols, medicine bundles, etc.) are ubiquitous to many Indigenous American cultures as well. The extent to which Hoodoo could be practiced varied by region and the temperament of the slave owners. Enslaved Africans of the Southeast, known as the Gullah, experienced an isolation and relative freedom that allowed for retention of the practices of their West African ancestors. Root work or Hoodoo, in the Mississippi Delta where the concentration of enslaved African-Americans was dense, was practiced under a large cover of secrecy. Hoodoo was first documented in American English in 1875 and was used as a noun (the practice of hoodoo) or as a transitive verb, as in “I hoodoo you,” an action carried out by varying means. The hoodoo could be manifest in a healing potion, or in the exercise of a parapsychological power, or as the cause of harm which befalls the targeted victim. In African-American Vernacular English (AAVE), Hoodoo is often used to refer to a paranormal consciousness or spiritual hypnosis, a spell, but Hoodoo may also be used as an adjective for a practitioner, such as in “Hoodoo man”. Known hoodoo spells date back to the 1800s. Spells are dependent on the intention of the practitioner and “reading” of the client.

Hoodoo on Wikipedia

Random information on the term “JINX”:

Jinx, stylized as J!NX, is a San Diego, California-based clothing line started by Sean Gailey and Tim Norris in 1999 that creates video game-themed apparel.

Jinx was started as a home business in 1999 by two web developers: Sean Gailey and Tim Norris. The company produced T-shirts designed by Gailey on the theme of hacker culture. Though the enterprise doubled in size in the first year, the company remained a side-project of the two founders until 2003, when they partnered with Jason Kraus and decided to work full-time, using video game themes for the majority of their pieces. The following year the company moved out of Gailey’s bedroom and into their first office. Gailey describes the multiple themes that Jinx uses in its apparel as including, “video games, art, geek culture, Internet memes, giant robots, gadgets and comics.”

Jinx has worked with video game and other media companies through licensing deals to produce official product lines, including Blizzard Entertainment (the producer of the video games World of Warcraft, Diablo, Heroes of the Storm, Overwatch and Starcraft), Minecraft, and Star Wars: The Old Republic. The company hires gamers as its employees in order to remain closely linked to the video gaming community.

JINX on Wikipedia