Squander
This time we are looking on the crossword puzzle clue for: Squander.
it’s A 8 letters crossword definition.
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Possible Answers:
WASTE.
Last seen on: –Universal Crossword – May 12 2022 s
–Thomas Joseph – King Feature Syndicate Crossword – Jan 9 2021
–USA Today Crossword – Nov 6 2020
–Newsday.com Crossword – Oct 20 2020
–Thomas Joseph – King Feature Syndicate Crossword – Sep 29 2020
–Newsday.com Crossword – May 31 2020
–USA Today Crossword – Mar 14 2020
NY Times Crossword 28 Jan 20, Tuesday
Random information on the term “Squander”:
Charles Swann Roberts (February 3, 1930 – August 20, 2010, Baltimore, Maryland) was a wargame designer, railroad historian, and businessman. He is renowned as “The Father of Board Wargaming”, having created the first modern wargame (a boardgame) in 1952, and the first wargaming company in 1954. He is also the author of a series of books on railroad history, published by the small publishing firm, Barnard, Roberts, and Company, Inc.
Charles S. Roberts created the first board wargame for the mass market, Tactics, in an apartment in Catonsville, Maryland in 1952. In 1954, out of a garage in Avalon, Maryland, he began selling it via mail-order as The Avalon Game Company; and Roberts formed Avalon Hill in 1958 to publish Tactics II (1958), the newest incarnation. Tactics II improved on the basic game design of his earlier effort, and formed the genesis for the concept of the combat results table. In 1958 he published Gettysburg, considered to be the first board wargame based upon an actual historical battle, with subsequent versions in 1961 and 1964.
Random information on the term “WASTE”:
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the application. They are said to form a peer-to-peer network of nodes.
Peers make a portion of their resources, such as processing power, disk storage or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client-server model in which the consumption and supply of resources is divided. Emerging collaborative P2P systems are going beyond the era of peers doing similar things while sharing resources, and are looking for diverse peers that can bring in unique resources and capabilities to a virtual community thereby empowering it to engage in greater tasks beyond those that can be accomplished by individual peers, yet that are beneficial to all the peers.